- Change nosy elements
tai=function(t,a)
{
var l,m;
m= e=>
{
this.r=(a,o,n)=>
{
var r,s;
s=e.getAttribute(a);
r=s.indexOf(o)>=0;
if(r)e.setAttribute(a, s.replace(o,n));
return r;
};
a.call(this,e);
};
document.querySelectorAll(t).forEach(m);
l=new MutationObserver( l=>
{
l.forEach( e=>
{
e.addedNodes.forEach( e=>
{
console.log(document.querySelector("img").matches("img"));
if(typeof e.matches=="function"
&&e.matches(t))m(e);
e.querySelectorAll(':scope '+t).forEach(m);
});
});
});
l.observe(document, {attributes:false, childList:true, subtree:true});
};
tai("img", e=>{ this.r("src","nots","moss"); e.parentElement.href=e.src; });
- Current JS-max(functionCallDepth)
/* if there is none though, it will loop outside control... */
var i=0;try{var e=function(){i;i++;e()};e()}catch(E){console.warn(E.message+':',i)}
- X,Y of Cursor:
var _pt=true;
window.addEventListener("keydown",e=>{
if(e.ctrlKey){_pt=undefined;}});
document.addEventListener('mousemove',function(i){
_pt&&console.log('X:'+i.pageX.toString()+' Y:'+i.pageY.toString());})
- Canvas Resizing.
/*to window*/
canvas.style.width="100%"
canvas.style.height="100%"
/*request a fullscreen*/
canvas.requestFullscreen()
- Autoclicker...
tg$=false;i$=[];
window.addEventListener("keydown",e=>{
if(e.ctrlKey){
tg$=true;
i$.forEach(i=>{clearInterval(i)});
i$=[]}});
window.addEventListener("keyup",e=>{
if(!e.ctrlKey){
tg$=false}});
function click(t,x,y){
function m(s){var e=document.createEvent("MouseEvent");
e.initMouseEvent(s,true/*bubble*/,true/*canceable*/,window,1,0,0,x,y,
false,false,false,false,0,null);
return e;}
t.dispatchEvent(m("mousedown"));
t.dispatchEvent(m("mouseup"));
t.dispatchEvent(m("click"))}
document.addEventListener("mouseup",e=>{
tg$&&(()=>{
let x=e.clientX;
let y=e.clientY;
console.log(e.target,x,y);
i$.push(setInterval((()=>{click(e.target,x,y)}),10))})()})
- COOKIES...
setInterval(()=>{
tp='golden';
var newShimmer=new Game.shimmer(tp);
newShimmer.spawnLead=1;
Game.gainLumps(100);
if (Game.Has('Distilled essence of redoubled luck'))
var newShimmer=new Game.shimmer(tp);},
100);
setInterval(()=>{
document.querySelectorAll('.shimmer').forEach(i=>{
i.click();})},
10);