The wings of the Liberty are offgrids now, after the pro-toss came. <START RECORD> MISSION 1 Preview: A drunk remembers his girl from ago. His trusty Ms Adjutant's cutie face specifies a blue-blue Marine doll with orange painted visor. Detail: Arrival and Landing via Dropship. Squad of Marines(5) and a Commander(1), Town is empty, except for occasional battles with: Marines(3,1,2) Then we met 3 black Goose eating a sheep corpse. -- The Commander reviews "Angriff" of Ms Adjutant's Help catalog. -- The special delivery gets called, Capsule(1) through (4): of Marines(3) Casualties: Marines( 3 of Capsule(1), 2-? of Capsule(2), 1-? of Capsule(3), 1? of Main ) Status of Capsule(4): unknown Dominion Forces kill villagers. Main attacks a hostile convoy, transporting captives: Casualties: Marines(2-3? of Main) Remaining: Marines(4,Injured(1)) Commander -- 18e1 hours past Most of the area is secure. The civilians are highly motivated... Notice: Commander's engagements were unoptimal. Engagement- and Lossage-counts remain ambiguous. COMPLETE MISSION 2 Preview: Commander talks with ghosts from past. Medma'am specified. Detail: Commander is tasked with mining Minerals, he needs them to prepare the new Buildings and Units. The Medma'am is prepped with some green Gas (namely vespine) from the refinery near the Minerals. -- In the Help catalog the Commander learns of the standard supply chain. Requesting more Units than is displayed via supply chain system is not allowed. -- First attacks happened of Marine(10+-)+Med(1+-). At hour 10 Command was eliminated with surplus of Minerals and Gas. DEAD-ANEW: Objective: Get our old partner an Artefact. Detail: First attacks happened of Marine(5). At hour 10+ enemy Firethrowers (codename Firefly) are encountered. After securing the workshop eastwards, the troop met again Fireflies and a heavily fortified postition. The attack with the help of over-produced Meds(8+) resulted in only heavy lossage of 10+ Marines and 2+ Meds. Command is scheduled for training sessions on Risk-Management and Situation-Assessment. -- Hour 19, minute 30: reconstruction of fallback position at the workshop. -- Hour 54: another attack on enemy camp disrupts their standard supply chain. ...I don't know how to say this: A standard Cannon does not hit Air and contained our troupe still. Best case is to attack with larger force and loose 12 Marines instead of securing the artefact only. Footnote: Commander lost three voluntary contingents, the fourth he used on the long-range weaponery. A very interesting technique he caught, was to use his Command-Center to unload SCVs on the standard Cannon. COMPLETE MISSION 3 Objective: Defend against enemy persecutors until reinforcements arrive. Command may deploy standard Bunkers. Details: It was an onslaught, when they came, for every corp rescued died three. Our Commander, Jimmy the Raynor, made it. But everything else was destroyed in only 15 hours time. Nobody else survived. The artefact though came on board. -- But what our Commander is up to today is unknown. Maybe he didn't end up as some playboy on a cover. COMPLETE MISSION 4 Objective: Defend convoys from things. Details: Our Command is too slow for everything, he thinks that you need to be patient *pfft* and Command also thinks, that he needs more time and overview to handle the things... but they are too quick. 4 Q,Q,W,W 2 Marines via 2. 2 Marauders via 2. 2 (Q,W),(Q,W) -- Command is not sufficiently trained for such combat, I request Marines and a Base which are adapt at taking care of themselves. DISASTER <END RECORD> Proud protoss warriors, heed my call. We go to battle, for we are as one. En Taro, Adun!