s:: . a game... NaM:: . abstract machine containing the gamestate . unrelated advisor hints: * ein Spiel über Pflanzen . the advisor, a man himself, must know that men and animals share very much in common with the plants they call their nature. . if he wanted to make a game about plants, and if he wanted to make it so, that others would understand it as a game of and for plants: I require him to do the following. p:: . (no return), play a game with the plants around,... however it is that it is done, remember it for (I). I:: . in respect to his new game (s), change its rules to what he learns and sees. motivate with a (no) like (x.) if not enough; else a (yes) like (), to end the recursion of this (Y) IaM:: . in respect to the abstract machine (NaM), change its form to the rules of the game at hand. . remember the definition Y under: /blake/that-road.html a: p I (x.x.) . please remember to view an argument (a) as something whole, not reduced by the applicant until met in plane... Y a . (Y a)-> (x.a x x) (x.a x x) a (x.a x x) (x.a x x) a-> p I (x.x.)"- for ignoring the loop, if enough already -" "game (s) is ready, now to (NaM), "IaM